![]() PC – The lobby browser now automatically extends the search distance for lobbies when not enough of them are found using the default filter. ![]() PS4 – Fixed an issue where network features could not be used after resuming from rest mode. PS4 – The lobby browser now displays random lobbies instead of always the oldest lobbies. Fixed and issue where the Track Location popup would at times appear on some screens. Fixed an issue that at times would prevent a player from entering a race, after joining a second online lobby. Fixed an issue where the remaining session time displayed an incorrect value in the Tuning screen. Fixed an issue where the player was sometimes given a large time penalty when exiting the pit lane. The currently-active Pit strategy will now remain in action when advancing through race sessions. Tyre pressures will now be correctly set when the player changes to a new set of tyres. This ensures that the player has enough time to select or configure an appropriate set of actions before the pit crew start working on the car. ![]() The pit stop routine will no longer start during online races until the player closes the pit stop menu. The Default strategy will now correctly show the tyres that will be fitted on the player vehicle during a pit stop. Ensure that the AI always pit when they need to change tyres based on the weather conditions. Improved the system used to select the most appropriate tyres based on current and predicted weather conditions. Fixed an issue where custom vehicle setups were lost when progressing through sessions. Fixed an issue where certain street cars would pit for tyre change during rain when they already had the correct tyres fitted. First pass improvements on various tracks to enhance the AI performance and ability (Azure Circuit, Donington GP, Watkins Glen, Bathurst, Nordschliefe) The AI will now show much more realistic grip loss when running on slick tyres in the rain. The AI loss of grip that results from tyre degradation as a result of wear is now more noticeable. PS4 – CPU performance gains due to new more aggressive code optimisations. ![]() PS4 – All shaders have been rebuilt using new shader compiler, giving a significant performance boost in some areas. This results in an overall smoother experience. Xbox One – Various performance optimizations, adding up to an average of 5-6% performance improvement. This reduces the ghosting effect and additionaly gives the player full control via a slider to tweak the resulting image according to personal preference. PS4 – Temporal anti-aliasing has been further optimized. PS4 – Anisotropic filtering has been increased to help reduce blurry textures. PC – Fixed an issue that would cause the game to crash while watching saved replays, when shared memory is enabled. Pagani Monza Clubday invitational event – No longer causes the game to crash when using a specific livery on the Pagani Huayra. Der neue Patch bringt eine ganze Reihe an Überarbeitungen mit über die das Entwicklerstudio bereits im Vorfeld informiert hatte.ĭie Veröffentlichung der neuen Version für PlayStation 4 und Xbox One soll so schnell wie möglich erfolgen. ZoomFür die PC-Version von Project CARS wird inzwischen über Steam das 500 MB große Update auf die Version 1.4 verteilt. Slightly Mad Studios hat das vorab angekündigte große Update auf die Version 1.4 für die PC-Version von Project CARS vollzogen.
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